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Code related to RTT will be rewritten in upcoming days, so if it's a bug in an engine it'll be fixed. So thanks for a report, however it'll be nice to know which driver did you use OGLES1 or OGLES2 + device model.
Thanks for your reply. I'm using driver: OGLES2 and device: Android Emulator(Android 4.3 API Level-18). I'm also working on fixing the bug, so it'll be useful for me if you provide the class names and method names I have to look for one.
GL_INVALID_ENUM occurs in COGLES2Driver::testGLError() while get called from COGLES2FBOTexture::COGLES2FBOTexture(...) [AFAIK this may be due to the GLenum TextureType passed] and GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT in checkOGLES2FBOStatus(COGLES2Driver* Driver) while getting called from COGLES2FBOTexture::COGLES2FBOTexture(...).
Not yet, I'm finishing other tasks - separate blending (trunk and ogl-es) and multiple vertex buffers handling (in shader-pipeline). When I'll finish these tasks I'll work with RT textures.