GL-ES 2.0 driver running on desktop?
GL-ES 2.0 driver running on desktop?
Hello, I'm not sure how much of a Irrlicht-related question this is, but, is there any way I could run an Irrlicht app using the gl-es driver from the ogl-es branch on a desktop system - either windows or linux, any would work for me. The reason for this is debugging... I'd like to work with the same shaders that will eventually be used on a mobile device on my desktop dev system.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: GL-ES 2.0 driver running on desktop?
Yes, Mesa drivers support GLES just fine. If you have Intel hardware, Haswell for example, the implementation is even officially certified by Khronos.
Windows? Nope, without emulators.
Windows? Nope, without emulators.
Re: GL-ES 2.0 driver running on desktop?
I have a somewhat older mobile ATI gpu (I did manage to play Dota2 on arch though), but i'll definitely give it a try - thanks for the response
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: GL-ES 2.0 driver running on desktop?
Okay, I got it working. In case anyone else wants to try this as well: what you need to link with is: GL, X11, libXxf86vm, EGL and libGLESv1_CM (at least on arch ) You may also wish to go to include/IrrCompileConfig.h and change IRR_OGLES2_SHADER_PATH to something more sensible.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!