has anyone Md3 loader in Irr .70?

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Guestola

has anyone Md3 loader in Irr .70?

Post by Guestola »

Has anyone gotten the MD3 loader part of their Irrlicht 0.7.0 DLL?

If so, can post steps on how to do so?
bal
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Post by bal »

As it was made for 0.6 it'll need some changes to work properly with 0.7. But that shouldn't take a lot time since there were no interface-breaking changes...
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nicesun
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Post by nicesun »

I've managed to compile r2d2 MD3 support into Irrlicht 0.7.1,
with Dev-C++ 4.9.9.1

The interface was the same, except for the const EANIMATED_MESH_TYPE that has been changed to E_ANIMATED_MESH_TYPE...

not an headache :)

So first you have to follow the README provided by r2d2,
then try to compile.
Dev-C++ will shout than EANIMATED_MESH_TYPE is not valid, so just rename it , and continue your trying..
You should run into another, rename it, compile, link a project with your new dll, include & lib, then try r2d2 example..
Guestola

Post by Guestola »

thanks!
like a glove....
r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

well i will soon have a look at my code because there's something not working like it should if you use lighting and i will release a new version soon
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Guest

Post by Guest »

super
dracflamloc
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Post by dracflamloc »

Good good, I can't wait!
madinitaly
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Post by madinitaly »

Greetingage.
I'm "almost" back, so I updated my old custom MD3 loader to Irrlicht 0.7.1 today. As usual, download from my page (http://aitolikon.sf.net or http://sf.net/projects/aitolikon).
Guest

Post by Guest »

awesome dude!!!! now once i learn how to compile under linux im gonna snatch that download right away!
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