Hey guys,
I've recently run across an issue regarding exporting a mesh from Blender as a .b3d into Irrlicht and having no textures.
This isn't the sole problem though- I have a human model (That I did not make) with textures (that I do not plan to use). I exported that model the same way I've done to my other meshes- and the game client tries to find those textures (although they are obviously not there). When I export any other mesh, the client does not state that it's looking for those textures (while also not present). So it's not that it isn't using the texture correctly- the game doesn't even know there should be a texture with my own models, yet the game searches for the textures for the model I found online. (However, once I gave it those textures, it was still black- that's a different issue though).
I've made this video showing my process within Blender involving texturing. I'm assuming I'm just missing a step, but all my searching today for the past few hours (and earlier in the day) have yielded nothing helpful. I've also deeply examined the human mesh I found online, and can't find any huge difference between the texturing in that file and the texturing I've done.
VIDEO >> https://www.youtube.com/watch?v=HFXohml ... e=youtu.be
(NOTE- the texture IS in the same file as the .b3d file, although again, this is not the issue at the moment as the game doesn't even know a texture should be present.)
Also, here are the specs of my exporter, as it doesn't show in the video.
![Image](http://oi62.tinypic.com/6h1gm8.jpg)
THANK YOU FOR YOUR TIME!