Screenshot of the Month May 2014 [Submit now]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March
Strong99
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Screenshot of the Month May 2014 [Submit now]

Post by Strong99 »

Please submit here for the best screenshot for May 2014! You can submit until the 20th of May. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Rewards
- A special user rank: Competition winner
tom_gamer
Posts: 15
Joined: Sat Jun 01, 2013 8:51 am

Re: Screenshot of the Month May 2014 [Submit now]

Post by tom_gamer »

Hello,

here's a new screenshot of my project "SpaceCombat".
http://spacecombatgame.sourceforge.net/

Image
Some fighter ships attack a corvette in a asteroid field.

Effects:
- fire (particle)
- normal mapping (shader)
- glow (shader)
- light rays (shader)

Other:
- in the whole scene were about 3000 asteroids
- collision check of all asteroids, ships, laser shots (not visible at all :D )
- AI sets of all ships
SpaceCombat
http://sourceforge.net/projects/spacecombatgame
(OpenSource space combat simulation)
Squarefox
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Location: Delta quadrant, Borg nexus 0001
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Re: Screenshot of the Month May 2014 [Submit now]

Post by Squarefox »

This looks good. I just downloaded it and will play it tomorrow :).
hendu
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Joined: Sat Dec 18, 2010 12:53 pm

Re: Screenshot of the Month May 2014 [Submit now]

Post by hendu »

For the first time in screenshot competition history, I'm posting an image :o

Unicorn Wars
Image

More info in project announcements.
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: Screenshot of the Month May 2014 [Submit now]

Post by The_Glitch »

Beavercreek from halo 2. masterchief "player character" is using a special reflection shader for his armor and visor -Thanks from so help from nadro - I plan to release to Irrlicht community. The environment uses normal maps, light maps and detail textures. The images kinda came out darker in some areas though the main application looks a lot better not sure why?


REMOVED old pics
Last edited by The_Glitch on Fri May 23, 2014 8:50 pm, edited 1 time in total.
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Re: Screenshot of the Month May 2014 [Submit now]

Post by ent1ty »

Could you share with us how you got lightmaps and normal mapping working on the same mesh? Ive been looking into it myself lately, but apparently getting a mesh with tangents AND two sets of texture coordinates is currently not possible in irrlicht. Approximating the tangent in the vertex shader is quite ugly. And doing it in the pixel shader using derivations ia too costly to use on android.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
devsh
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Re: Screenshot of the Month May 2014 [Submit now]

Post by devsh »

geometry shader will allow you to construct tangent vectors
ent1ty
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Re: Screenshot of the Month May 2014 [Submit now]

Post by ent1ty »

Unfortunately, geometry shaders are not available in OpenGL ES 2.0 (and neither in 3.0 iirc)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
The_Glitch
Competition winner
Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: Screenshot of the Month May 2014 [Submit now]

Post by The_Glitch »

I got to go to work I'll pm you or post here. Yeah but I am calculating the Tangents in the vertex part of the shader. I'm also using a custom vertexDescriptor which creates the tangents and still allows the mesh to use both UV channels. I also thought doing the Tangents calculations would not look %100 correct but they appear to look correct on my test. My shader also allows your to control the light map intensity, normal map strength, and detail tilling of any texture used. If your still interested I'll pm you later when I get off work.
Strong99
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Re: Screenshot of the Month May 2014 [Submit now]

Post by Strong99 »

@The_Glitch could you cleary show us which image is part of the competition entry? We only take one.

Besides, do you have the rights to use the models for this purpose? Otherwise I can't add them to our gallery.
The_Glitch
Competition winner
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Re: Screenshot of the Month May 2014 [Submit now]

Post by The_Glitch »

Used one picture, fixed old lighting and reflections. Credits to Bungie and Microsoft. For a really great game :P
Last edited by The_Glitch on Sun May 25, 2014 9:14 pm, edited 1 time in total.
Mel
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Re: Screenshot of the Month May 2014 [Submit now]

Post by Mel »

But if it is copyrighted content, even if it is presented using Irrlicht, it can't be posted on the gallery, isn't it? Unless you got permission from Bungie/MS...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
The_Glitch
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Posts: 523
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Re: Screenshot of the Month May 2014 [Submit now]

Post by The_Glitch »

Oh I didn't know I thought we were just suppose to show what you produced visually with Irrlicht. No I didn't get there permission but I'd figure you would be fine as long as you credit them and don't make money. I know people have been doing this for years with there art mostly just hobbyist like me. I'll delete it If I must though.
The_Glitch
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Posts: 523
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Re: Screenshot of the Month May 2014 [Submit now]

Post by The_Glitch »

Also noted past screenshots months and I can say for sure some of those past contestants and winners were not using art that was completely theres I've seen some of those characters and other items on other forums and other places so that's why I assumed that we were just showing what we manage to produce visually in Irrlicht 3d engine. After all we all know you have to design the graphics part out because our scenes don't look like this on their own.
hendu
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Re: Screenshot of the Month May 2014 [Submit now]

Post by hendu »

Are those old screenshots using copyrighted assets, or merely free ones? They might've a license to the models even if they did not make them, while you don't have a license to Halo models ;)
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