terrainSceneNode rotation + getHeight()

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Neirdan
Posts: 39
Joined: Tue Aug 14, 2012 10:29 pm

terrainSceneNode rotation + getHeight()

Post by Neirdan »

I did multiple tests, when I rotate the terrainSceneNode mesh, the getHeight function return a wrong result.
chronologicaldot
Competition winner
Posts: 685
Joined: Mon Sep 10, 2012 8:51 am

Re: terrainSceneNode rotation + getHeight()

Post by chronologicaldot »

I ran tests too, even without rotating, transforming, or changing the scale. It's messed up. I guess you could avoid using it for now or try to fix it yourself. The file you would need to fix is:
CTerrainSceneNode.cpp

The getHeight() function starts on line 1351.
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