Hi
I am making my deferred render above standard irrlicht render. I got the classic scheme of 2 render targets:
first for normals and depth
the second for albedo and specular
then into the third texture I render point lights as spheres and in final compose shader, I combine all these textures into the final image. Now I got around 65fps.
When I started I want to keep things simple so I draw scene two times. Once to obtain depth and normals, once to get albedo. But then I learn about multi render targets where I can draw scene only once, but output more informations into more textures. So Ive switched into this approach, I was expecting some performance boost because there is twice less overheat then in the first approach, but I got 60fps.
My question is: is it possible or mrt has to be faster and there has to be bug?
more render targets vs. one MRT
more render targets vs. one MRT
programmer is bad designer
designer is bad programmer
designer is bad programmer
Re: more render targets vs. one MRT
MRTs should be definitly faster, which texture format do you use for RT?
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