in my program i make the camera follows the rigid body and move the rigid body
it moves good but the problem is that when there is a lot of meshes in the same place
and close to each other the movement becomes very bad and sometimes the rigid body
doesn't apply the collision with these meshes (walk through them)
is there any way to solve this problem using Bullet
Bullet rigid body collision with a lot of meshes
Re: Bullet rigid body collision with a lot of meshes
How are you moving the rigid body? Are you applying forces or just manually setting the position? If you're just manually setting the position then you end up moving the rigid body into another rigid body and that is most likely the source of your problems.
Why aren't you using the btKinematicCharacterController?
Why aren't you using the btKinematicCharacterController?
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