Sorry, I have better things to do with my time. It's now a week to this topic's 2-year anniversary.
Perhaps someone else will.
Support for texture arrays
Re: Support for texture arrays
i have a dx9 /11 one working for the FVF
i ported the OGL one also before and if i can untangle the extensions mess i could get it working again soon
this is the next patch i'll try to get into the engine after instancing is done
i ported the OGL one also before and if i can untangle the extensions mess i could get it working again soon
this is the next patch i'll try to get into the engine after instancing is done
Re: Support for texture arrays
Here is hendu's patch repatched to work in most recent Irrlicht version (1.9) from repo. I had to add 1 ugly thing to get glTexImage3D function using wglGetProcAddress, because it was undeclared, so if anyone knows what's the best place for it, please change it.
http://s000.tinyupload.com/index.php?fi ... 6911387924
There's 1 problem - texture is all black. Ugly hack to fix this is to use tex->lock(); tex->unlock();. Probably there's a problem with binding somewhere.
@Granyte it would be awesome! looking forward to it.
http://s000.tinyupload.com/index.php?fi ... 6911387924
There's 1 problem - texture is all black. Ugly hack to fix this is to use tex->lock(); tex->unlock();. Probably there's a problem with binding somewhere.
@Granyte it would be awesome! looking forward to it.