what's the best match between the hlsl sampler state setting and irrlichs texturelayer setting where the hlsl values
are { none, point, linear, anisotropic, pyramidalquad, gaussianquad } ?
Texture filtering
Re: Texture filtering
i've gone for point & none = no filtering
linear = Bilinear
Anisotropic = Bilinear + Anisotropic
and
pyramidalquad = Trilinear
linear = Bilinear
Anisotropic = Bilinear + Anisotropic
and
pyramidalquad = Trilinear