z-fight. google for it.. For distant objects use billboards or simplified models (having skin under shirt is wasting of processing power and over -complex model)
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I see that happening all the time on Intel hardware with GL on windows. I don't know why but their rendering is less precise than the others. (Perhaps their depth buffer can't be set properly? For me it look almost like 8bit depth compared to the others)
To use 32bit buffers you need to use the createDeviceEx instead of CreateDevice(). The default value is 16bit.