Ok so what is the best way to export complete levels from 3ds max ? (scene hierarchy , only meshes , i do not need cameras and lights)Since my levels are extremely complex (bunch of transparent decals , alpha , and additive) i really dont want to export all the meshes one by one , this would take ages... .So i've tried literally EVERY possible way and all failed. My last idea was the COLLADA .dae format but this also has some issues with texture loading...
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<library_images>
<image id="c_concrete02.bmp" name="c_concrete02_bmp">
<init_from>file:///E:/Textures/castle/c_concrete02.bmp</init_from>
</image>
</library_images>
Irrlicht tries to load the textures described in <ini_from> which is the full path of my 3ds max textures folder ,instead of MY_GAME_PATH + <image id>
which is : mygame/c_concrete02.bmp"
the debug message is :
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Could not open file of texture : e:/mygame/textures/file:///E:/Textures/castle/c_concrete02.bmp
As you can see irrlicht combines the two paths for some reason...
My second question is why there's no material like EMT_LIGHTMAP_TRANSPARENT_ALPHA_CHANNEL ? All my transparent decals looks really bad with no lightmaps.It doesn't fit into my levels
Thanks