Recompiling irrlicht for the Casio Prizm

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Luxen
Posts: 1
Joined: Sun Sep 14, 2014 1:49 pm

Recompiling irrlicht for the Casio Prizm

Post by Luxen »

I am looking for a 3D engine that I can use on the Casio Prizm, and I was led to Irrlicht by its ability to run without OpenGL or Direct3D, etc. however, the engine itself is fairly strong, and I'm wondering if such an engine could really work on such a tiny platform. Am I wasting my time, or is this feasible for what I need?

Casio Prizm specs: http://www.cemetech.net/tools/prizm
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Recompiling irrlicht for the Casio Prizm

Post by hendu »

You are wasting your time. No known 3d will run on that, about the only thing you could do is a specific, manual, and limited 3d rendering program like those made in early DOS qbasic.
Granyte
Posts: 850
Joined: Tue Jan 25, 2011 11:07 pm
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Re: Recompiling irrlicht for the Casio Prizm

Post by Granyte »

well the software drivers could be usef for that but it will likely be 1 fpm (not fps)
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Recompiling irrlicht for the Casio Prizm

Post by hendu »

He doesn't have the RAM nor executable size to run even the sw drivers. No C++ support either.
mengu88
Posts: 10
Joined: Mon Mar 03, 2014 9:03 pm

Re: Recompiling irrlicht for the Casio Prizm

Post by mengu88 »

You may drive that calculator's lcd with a Raspberry Pi, that's the only possible way to show 3d graphics on that calculator's screen. You can also connect buttons to raspberry via GPIO's. Irrlicht should be compatiable with Raspbian Linux's OpenGL ES API.
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