How can i make post-filter effects. for ex. such as Manhunt.

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
Andrushka
Posts: 9
Joined: Sun Nov 14, 2004 8:00 pm
Location: Russia, Lipetsk
Contact:

How can i make post-filter effects. for ex. such as Manhunt.

Post by Andrushka »

Subj.

For example i start render i made picture, that i want to show.
How can i modify this picture? And how can i get access to this picture?
Cairon
Posts: 40
Joined: Sun Apr 11, 2004 12:52 am
Contact:

Post by Cairon »

you can directly access a texture if you call

video::ITexture* i = driver->getTexture(...);
void* buffer = i->lock();
Arena of Honor: http://aoh.arturh.com
Andrushka
Posts: 9
Joined: Sun Nov 14, 2004 8:00 pm
Location: Russia, Lipetsk
Contact:

Post by Andrushka »

I know this :)

I mean...
I want get access to image, that renderer draw before showing it.
I want modify this image and apply some effects on it.
Cairon
Posts: 40
Joined: Sun Apr 11, 2004 12:52 am
Contact:

Post by Cairon »

I'm not very common with these advanced game effects, but I thing most of them are done with pixel and vertex shaders
Arena of Honor: http://aoh.arturh.com
Andrushka
Posts: 9
Joined: Sun Nov 14, 2004 8:00 pm
Location: Russia, Lipetsk
Contact:

Post by Andrushka »

Um-m-m-m-m-m. :-E~
SHADERS!
I hate them! :)
Post Reply