Rotate bone around object's axis?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
JunkerKun
Posts: 97
Joined: Mon Jan 28, 2013 12:52 am

Rotate bone around object's axis?

Post by JunkerKun »

What I mean to ask is:
Imagine we have a torso with a hand. It's a skinned mesh.
I rotate the hand on Y axis.
Then I rotate the torso on Y axis.
Now what I want is to rotate the hand on X axis but not the one relative to its parent (torso), the one that is local for the whole object instead.

Is it possible without adding more bones to the model?
If you need a picture I'll draw one.
kornwaretm
Competition winner
Posts: 189
Joined: Tue Oct 16, 2007 3:53 am
Location: Indonesia
Contact:

Re: Rotate bone around object's axis?

Post by kornwaretm »

just don't parent the hand to torso?
JunkerKun
Posts: 97
Joined: Mon Jan 28, 2013 12:52 am

Re: Rotate bone around object's axis?

Post by JunkerKun »

kornwaretm wrote:just don't parent the hand to torso?
And I can keep the bones ierarchy with that... how?
Also, I don't think 3d modeling software even allows that.
Post Reply