Hey dudes

Discussion about everything. New games, 3d math, development tips...
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BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Hey dudes

Post by BlindSide »

Might start poking my head in here a bit more often, plan to start using Irrlicht for a couple of mobile projects. Just thought I'd say hi :)

Cheers,
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: Hey dudes

Post by thanhle »

Hi mate,
Cool to see a legend still alive and kicking :). Can't wait to see your new version of XEffects, ocean or water shader and additions to the irrlicht code base.

Cheers,
Thanh
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: Hey dudes

Post by kazymjir »

Hi!
oniblake
Posts: 1
Joined: Mon Feb 17, 2014 10:42 pm

Re: Hey dudes

Post by oniblake »

XEffects was a godsend for me. Learned a lot from it, hope to see more.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Hey dudes

Post by Virion »

Hey guys. I haven't login here since 2010 or something. And wow, Blindside is now an admin lol. Wassup. :mrgreen:
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Re: Hey dudes

Post by BlindSide »

Virion wrote:Hey guys. I haven't login here since 2010 or something. And wow, Blindside is now an admin lol. Wassup. :mrgreen:
Hey Virion!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
digitalworkshed
Posts: 1
Joined: Mon Aug 04, 2014 4:19 pm
Contact:

Re: Hey dudes

Post by digitalworkshed »

A legend came back! Welcome again!
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