AReichl wrote:NO NEED? - hah!
1.) a model created in an editor should look THE SAME when loading into Irrlicht (look at all the questions here which format to use for what purpose and some people give up allready at that stage [and maybe choose another engine]).
2.) in CopperCube we also have sound and physics. MAYBE it can be exported in such a way, that one can load the scene in Irrlicht and "connect" it to IrrKlang and a physics engine (Bullet?).
3.) if i am right, you can write shaders in CopperCube in JavaScript. I dont't know how this is converted/translated internally, but to me it sounds like an interesting approach to an "unified shading language" (kind of, hehe). Also MAYBE it would be possible to export them as HLSL and/or GLSL, OR (!) add this functionality into Irrlicht, so we could write shaders in JavaScript and internally they are converted to the target language (as the CG interface, which will be obsolete some time).
I would recommend to see this as a middle to long term opportunity. There will be Irrlicht 1.9 and we will have the shader-pipeline branch merged. If by THEN there is a tighter coupling between CopperCube and Irrlicht, thats fine for me.
my editor is irrlicht based and primarily for placing map entities (without scripting or programming them, that's not something I personally want in my workflow as I do that in my IDE) and thus what I see is what the final outcome is.
As for my dedicated modeling program that's blender and while I cannot get perfectly identical results a good estimate for what it'll look in irrlicht with EMT_LIGHTING set to false is by using a shadeless material with only a diffuse texture (and maybe a normal map) applied, anyting else is either shaders or post-pro anyway and is thus something I'll add once the game is at a point where polish becomes relevant.
As for the other points, I don't use irrlklang and I don't see why I would need my map editor to have physics enabled, that's something I control from source code anyway.
Again, I will not feel comfortable pressing thumbs up unless I can see any use for it (and rightfully so as that's the point of greenlight, to let products people care for/need through and to not let through bad things or things people don't need or want) so a features list would be rather nice.