Build A World - new massive game, using Irrlicht

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Harch
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Re: Build A World - new massive game, using Irrlicht

Post by Harch »

Although again there were problems :(
On the one hand, this design looks fine, but on the other visible only the back wall, and in front of the hole if some :( Overall, still would like to hear a solution if someone knows. Thanks :)

Image

The screenshot normal sphere, without holes. But it seems that it is full of holes. On the other hand, it looks normal.

P.S. Again, obviously, is to blame the order rendering :(
Harch
Posts: 75
Joined: Wed Oct 08, 2014 9:01 pm

Re: Build A World - new massive game, using Irrlicht

Post by Harch »

An error is found. I put all the nodes at one point (and only move meshes). With this I forgot about it. Sorry to bother you.
Harch
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Re: Build A World - new massive game, using Irrlicht

Post by Harch »

Yes, but in the project described in this thread, this problem somehow decided yet ... By the way, I got out again artifacts when using transparency :( So can anyone tell me how to do irrlicht transparency?
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

we used weighted average transparency as one of the options in game
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

new version is out

I'll let soren post featurelist
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Train Demo 2 - Metro Station in the works
http://www.youtube.com/watch?v=qkYLA4oAtRk
devsh
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Re: Build A World - new massive game, using Irrlicht

Post by devsh »

if you mean "string up any combination of locomotives and cars" - then yes

and yes
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Yes, we are doing freeform building of rockets, cars, ships, trains, etc.
but also 'real looking' trains etc. like in the movie.

here is a quick demo of freeform rockets: http://www.youtube.com/watch?v=aVKWaZIBkVU

real physics to be added...

Laser Designator (works with Satellite)
(popup to set target on map)
Directional block
Heatseeker A2A
Movement sensor (looks down on ground) A2G
Satellit (Computer + Camera + Battery + SolarPanels) (heat sensor)
Fireworks blocks + Detonator
TNT + Detonator
C4 + Detonator
Nuclear + Timer
Rocket Fuel (Gun Powder, Rocket Fuel)
1 rocket fuel will burn for 10 seconds
Rocket Engine (Signal Block)
ralian
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Re: Build A World - new massive game, using Irrlicht

Post by ralian »

Wow, that's amazing!

I did notice that the shuttle had a small problem with it's no. 2 and 3 boosters! :o
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

ralian wrote:Wow, that's amazing!

I did notice that the shuttle had a small problem with it's no. 2 and 3 boosters! :o
just a test movie ... :-D

with the full physics implemented you can heavylift a house, but make sure the center of gravity is correct or it will tumble :-D
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Easy import in BAW of 3D models. Many formats supported.
Autocoloring coming up (according to texture).

More pics here: https://www.facebook.com/media/set/?set ... 875&type=3

Image
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

jCharler wrote:
devsh wrote:if you mean "string up any combination of locomotives and cars" - then yes

and yes
Awesome work.

Will you be able to mix realistic and player made locomotives and cars?
(If so, would the player made locomotives and cars have a special coupler block/part?)
Yes.
sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

This is FUN !

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sodandk
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Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

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