Hello,
I made a BSP map in NetRadiant with my textures (512x512) in .png format. I loaded them into Irrlicht and them are so small! I used a 64x64 map(flat room), and textures are so tiny I can hardly see details on them. I was asking is there a way to tell irrlicht to stretch them over walls?
Q3 BSP Map textures too small
Re: Q3 BSP Map textures too small
hmm, so theres no way?
Re: Q3 BSP Map textures too small
We can't even understand what you mean. Pictures and code would help us help you.
Re: Q3 BSP Map textures too small
Anyway, I fixed it, it looks like I made my player too big
Anyone know how big should player be?
Code: Select all
ISceneNodeAnimator* coll_anim = smgr->createCollisionResponseAnimator(
selector, camera, vector3df(25,50,25),
vector3df(0,-10,0), vector3df(0,35,0));
Re: Q3 BSP Map textures too small
In Quake units, 32 units = 1 meter.