Delayed bone child nodes

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JunkerKun
Posts: 97
Joined: Mon Jan 28, 2013 12:52 am

Delayed bone child nodes

Post by JunkerKun »

I'm sorry if this was asked before (I KNOW it was because I've seen it) but those topics are quite old or didn't have an answer.
There is a 1 frame delay in a child node movement when it's being parented to a bone. Is there a way to fix this in Irrlicht 1.8?
CuteAlien
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Re: Delayed bone child nodes

Post by CuteAlien »

Sorry, not sure. I remember also threads about that and know that there have been some changes in the animation code once in a while. But no idea if those had been in 1.8 or earlier/later or worked for all cases.
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JunkerKun
Posts: 97
Joined: Mon Jan 28, 2013 12:52 am

Re: Delayed bone child nodes

Post by JunkerKun »

CuteAlien wrote:Sorry, not sure. I remember also threads about that and know that there have been some changes in the animation code once in a while. But no idea if those had been in 1.8 or earlier/later or worked for all cases.
No prob. I actually found a workaround. I put every child node in an array and then just render them after everything has been drawn. BUT I need to update the whole skeleton first.
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