minor things in shader-pipeline

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AReichl
Posts: 270
Joined: Wed Jul 13, 2011 2:34 pm

minor things in shader-pipeline

Post by AReichl »

after the last update of shader-pipeline i found some "inconsistencies" in the CodeBlocks project file:

for "Win32 - Release - accurate math - static" the object_output="..\obj\win32-gcc-release-dll"
should be object_output="..\obj\win32-gcc-release-static".
Same with "Linux - Debug - static", "Linux - Release - accurate math - static" and "Linux - Release - fast math - static".
This is not very important, unless you compile all variations and want to keep all files in a consistent state.

What happened to the "CD3D11..." files? Skipped by intention for gcc or forgotten? (not that i care right now -
if OpenGL runs, that's fine).
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: minor things in shader-pipeline

Post by Nadro »

Thanks for a report. Issue with CodeBlocks project is related to the last merge, I'll fix it. D3D11 is disabled due to the last changes in vertex and mesh buffer classes, but I hope it will be enabled again in upcoming few days.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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