Finally, a DirectX 10 video driver for Irrlicht
Re: Finally, a DirectX 10 video driver for Irrlicht
okay, I´ll find some time over the holidays to go through it. If you have a sample that shows the problem it would help.
Re: Finally, a DirectX 10 video driver for Irrlicht
Since I didn't
get my head around fixing this i'm releasing this as it is
https://www.dropbox.com/s/3ko3hlrhgxusw ... VF.7z?dl=0
This contains DX11 and new Texture
Dx111 Supports instancing and those texture types
Also note i'm a couple versions back so the latest changes to the branch are not ye implemented
get my head around fixing this i'm releasing this as it is
https://www.dropbox.com/s/3ko3hlrhgxusw ... VF.7z?dl=0
This contains DX11 and new Texture
Dx111 Supports instancing and those texture types
Also note i'm a couple versions back so the latest changes to the branch are not ye implemented
Re: Finally, a DirectX 10 video driver for Irrlicht
Okay, does this have one working sample I can kick off with? And something that identifies the problem? Just need a starting point as you know what its like working on someone else´s code...
Re: Finally, a DirectX 10 video driver for Irrlicht
Actualy no but it's really simple I just need to pass more then 2 texture and the 3rd never get sampled
But I just figured it might have to do with the samplers and how i'm using it in my project.
But if you wanna work on something the instancing and texture sample are almost working with dx11 I just got a little lazy so they should be easy to fix and should teach you how mos new things work in this version
But I just figured it might have to do with the samplers and how i'm using it in my project.
But if you wanna work on something the instancing and texture sample are almost working with dx11 I just got a little lazy so they should be easy to fix and should teach you how mos new things work in this version
Re: Finally, a DirectX 10 video driver for Irrlicht
But you must have one sample working with it surely? Can you put one in?
Re: Finally, a DirectX 10 video driver for Irrlicht
I can but it's gonna take some time where I did most of the work was in my main project so I would need to get them working outside of it
Re: Finally, a DirectX 10 video driver for Irrlicht
So its not longer compatible with any of the Irrlicht samples?
Re: Finally, a DirectX 10 video driver for Irrlicht
all the examples are still compatible they are built in the example 64 bit
but they don't show the new features the two example that show the new features are broken on dx11 (only the shaders they use a re not working) but work on dx9
but they don't show the new features the two example that show the new features are broken on dx11 (only the shaders they use a re not working) but work on dx9
Re: Finally, a DirectX 10 video driver for Irrlicht
So does the "special effects" example work? Which examples don´t work, and which two shaders need changing to work with dx11?
Is worth while if I go through it at this time?
Is worth while if I go through it at this time?
Re: Finally, a DirectX 10 video driver for Irrlicht
They are the two example I added the instancing one and the texture array one
Special effect mostly work there are still issue with material blending and z sorting but I kinda gave up on this
Special effect mostly work there are still issue with material blending and z sorting but I kinda gave up on this
Re: Finally, a DirectX 10 video driver for Irrlicht
Happy new year! I hope its a good year for all Irrlicht users!
The texture array one is the one that only works with two textures?
Do materials still work with up to 4 textures?
So apart from the new facilities and blending/z-sorting, is the driver fully functional with Irrlicht 1.7.3? (apart from the awful stencil shadow thing which doesn´t work anyway
The texture array one is the one that only works with two textures?
Do materials still work with up to 4 textures?
So apart from the new facilities and blending/z-sorting, is the driver fully functional with Irrlicht 1.7.3? (apart from the awful stencil shadow thing which doesn´t work anyway
Re: Finally, a DirectX 10 video driver for Irrlicht
As far as I know no texture works with more then 2 textures but that might just be a issue with my personal code that's why I would prefer some on else to write an example using more then 4 texture so that it does not have the same mistake I did
Re: Finally, a DirectX 10 video driver for Irrlicht
So materials only work with the first two textures?
That´s got be to easy enough to debug, or is there some complexity?
That´s got be to easy enough to debug, or is there some complexity?
Re: Finally, a DirectX 10 video driver for Irrlicht
Hi,
Thanks to Zerochen's patch and code posted by Granyte D3D11 is enabled again!
Cheers,
Thanks to Zerochen's patch and code posted by Granyte D3D11 is enabled again!
Cheers,
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Finally, a DirectX 10 video driver for Irrlicht
How do we download the complete Irrlich package with Grantye´s DSD11 driver?