I am trying to implement the GUI part (the main menu that player can choose levels, or the pause screen that use can decide resume the game, or get back to main menu, etc.) of my game on iOS, and I am wondering whether the Irrlicht built-in GUI framework would work on iOS. I looked at the tutorial 5 - User Interface, but I couldn't figure out how the original iOS event such as Touch or Pinch are passed to it from the iOS view controller.
I prefer the Irrlicht built-in framework over iOS version. As most games on iOS, all I need are simple things such as level select buttons or volume control scroll bar. Does the built-in GUI support iOS? Could anyone explain the current status of it? Also, do you have any suggestions other than these two?
Thanks,
gtimworks
GUI on iOS
Re: GUI on iOS
cocos2d + irrlicht 3d
In OGLES1 GOOD
In OGLES1 GOOD