Looking for an Irrlicht compatible 3rd Party GUI framework
Looking for an Irrlicht compatible 3rd Party GUI framework
Hi,
I like the built-in GUI on Irrlicht but I would like to ask if someone already have implemented a 3rd party GUI framework with examples? i.e. CEGUI, libRocket, etc?
Can someone point some good resource or link? I'm asking this in re: to the current 1.8.x version.
Thank you!
I like the built-in GUI on Irrlicht but I would like to ask if someone already have implemented a 3rd party GUI framework with examples? i.e. CEGUI, libRocket, etc?
Can someone point some good resource or link? I'm asking this in re: to the current 1.8.x version.
Thank you!
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
http://irrlicht.sourceforge.net/forum/v ... hilit=gwen
http://irrlicht.sourceforge.net/forum/v ... n&start=15
but what the prob with old cegui sample ? not hard to port to recent revision ...
http://irrlicht.sourceforge.net/forum/v ... n&start=15
but what the prob with old cegui sample ? not hard to port to recent revision ...
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
Sudi posted an example of librocket with irrlicht: https://bitbucket.org/suddani/irrlibrocket/overview
CEGUI is also one I have used with irrlicht: http://cegui.org.uk/
CEGUI is also one I have used with irrlicht: http://cegui.org.uk/
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
Hey, thanks for the link guys
Yes, I'm looking for something more like librocket but the example in sudi's repo is for linux. I'm trying to make it compile to windows.
I'm getting an error when I remove these libraries
xxf86vm
GL <----- (I pointed this to opengl32 under windows sdk)
Any ideas?
Yes, I'm looking for something more like librocket but the example in sudi's repo is for linux. I'm trying to make it compile to windows.
I'm getting an error when I remove these libraries
xxf86vm
GL <----- (I pointed this to opengl32 under windows sdk)
Any ideas?
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
Not sure I follow you on libraries. I used Sudi's c++ source and compiled under windows using visual c++ with irrlicht 1.7 as I recall.
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
I just ported it to the shader pipeline branch after learning about that code here like an hour ago
so it works mostly fine
I how ever had issues with librocket it self not compiling properly until I commented
DoAllocConsole();
and the then samples are a nightmare to port because they are dependant on files scattered everywhere in the folders
if you could be more specific about what is causing the issue I could help as I just ported it
so it works mostly fine
I how ever had issues with librocket it self not compiling properly until I commented
DoAllocConsole();
and the then samples are a nightmare to port because they are dependant on files scattered everywhere in the folders
if you could be more specific about what is causing the issue I could help as I just ported it
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
-lopengl32 should be enough. To link Irrlicht probably requires -lgdi32 -lopengl32 -ld3dx9d -lwinmm.
For VS just try adding opengl32.lib to the linker section (additional libraries).
For VS just try adding opengl32.lib to the linker section (additional libraries).
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
So.. ok so I have a compiled VS 2008 of Irrlicht 1.8.1 and libRocket.I also have CodeBlocks with MinGW compiler if this version is much better on Win32. The problem now I have with using Visual Studio is sudi's solution only has the CodeBlock project file. If someone has a VS solution file or workaround for the above it will be much appreicated.
@lymantok
oh ok but.. I'm using the latest 1.8.1 :/ Is there a compatibility issue?
@Granyte
This is awesome, so will this integration soon be a part of the build or at least demo examples? I will check into that asap.
RE: building issues, I'm getting linking errors earlier. I have to check again and will post my findings.
@Mongoose
I will try that solution on codeblocks. thanks!
@lymantok
oh ok but.. I'm using the latest 1.8.1 :/ Is there a compatibility issue?
@Granyte
This is awesome, so will this integration soon be a part of the build or at least demo examples? I will check into that asap.
RE: building issues, I'm getting linking errors earlier. I have to check again and will post my findings.
@Mongoose
I will try that solution on codeblocks. thanks!
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
Ok I have used an old build of librocket during my test with sudi's integration so I wasn't getting the DoAllocConsole error. I'm now also getting these errors when I updated but when I commented them and ran a successful build. The examples for testing it doesn't work at all (Crashing, blank screen with a exclamation dot icon only, etc..) :/
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
you need to edit every file the examples are referencing because they reference each other by ".../.../.../" so when ever you move them for you own test it's no longer finding the file y referenced in the file x that you opened
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
Oh ok thanks Granyte! forgot about that part. yes now moved the bin folder inside Samples and everything works great. Now to test it with the integration..Granyte wrote:you need to edit every file the examples are referencing because they reference each other by ".../.../.../" so when ever you move them for you own test it's no longer finding the file y referenced in the file x that you opened
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
..Ok I got it down to 1 error now and have the same linker issue as this guy:
http://forums.librocket.com/viewtopic.php?f=2&t=793
My linker settings:
http://forums.librocket.com/viewtopic.php?f=2&t=793
Code: Select all
undefined reference to `_imp___ZN6Rocket4Core6AssertEPKcS2_i'
Code: Select all
-lgdi32 -lopengl32 -ld3dx9d -lwinmm
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
are you compiling In debug?
Re: Looking for an Irrlicht compatible 3rd Party GUI framewo
No, I always compile in Release. Yeah, it was also mentioned in that post but no, not debug.