Hello All,
I would like to know if someone could try to give me some basic comparison on the Irrlicht vs IrrlichtNX vs Torque engines?
I have looked at them all and even though Torque has a small charge, it supports Linux as well ans seems to be a good quality engine.
For my project, I need speed, environments that are brighter than the Irrlicht Techdemo, smooth objects, 3D Text, 2D sprites.
On a side note, Irrlicht is really a great engine from what I have seen as well and am very impressed with the Techdemo.
Thanks in advance,
Lonnie
Irrlicht, IrrlichtNX, and Torque
I have no experience with Torque what so all so I'll compare Irrlicht vs IrrlichtNX.
Irrlicht
Pro's: easier than NX++, maintained by the original developer (niko)
Contra's: lack of updates (=bugs, slower, etc)
IrrlichtNX++
Pro's: it's CVS so it's updated frequently, speed improvements, more and better features
Contra's: a bit harder than standard Irrlicht
(also they're both free)
I would advise you to start with Irrlicht, if you feel comfortable with it move on to NX++.
Irrlicht
Pro's: easier than NX++, maintained by the original developer (niko)
Contra's: lack of updates (=bugs, slower, etc)
IrrlichtNX++
Pro's: it's CVS so it's updated frequently, speed improvements, more and better features
Contra's: a bit harder than standard Irrlicht
(also they're both free)
I would advise you to start with Irrlicht, if you feel comfortable with it move on to NX++.
I personally feel that NX++ is easier than Irrlicht because this are organized better, and because you only need to call one update function to run the program as opposed to smgr->drawAll() guimgr->drawAll() etc. Plus it is faster (openGL VBO's), has perfect support for Linux and SDL MacOS X, and way less bugs.
NX++ is the definite winner IMO.
NX++ is the definite winner IMO.