Night of the Zombies [FPS game]
Re: Night of the Zombies [FPS game]
I dind't realize that bottom right there are "Makarov" Name
Re: Night of the Zombies [FPS game]
Released version of the game was still running on old Irrlicht 1.4.2, so I was thinking about to upgrade to irrlicht 1.8. There was a lot little changes need to be fixed in game code, but I want see the performance results of new irr version.
The results are little strange:
Irrlicht 1.4.2............170 fps
Irrlicht 1.8...............90 fps
I hope there will be an performance boost, and not slowdown... ?
any suggestions?
The results are little strange:
Irrlicht 1.4.2............170 fps
Irrlicht 1.8...............90 fps
I hope there will be an performance boost, and not slowdown... ?
any suggestions?
programmer is bad designer
designer is bad programmer
designer is bad programmer
Re: Night of the Zombies [FPS game]
slow C++, scenemanager stuff, useless driver calls
Re: Night of the Zombies [FPS game]
checkout our site for new screenshost (HOT! )
http://kilobytegames.wz.cz/
http://kilobytegames.wz.cz/
programmer is bad designer
designer is bad programmer
designer is bad programmer
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- Joined: Sat Apr 05, 2014 3:41 am
Re: Night of the Zombies [FPS game]
Excellent game! Really enjoy this!
However, I have a graphical error. Unfortunately I can't attach a screenshot as I tried to open Night of the Zombies (as I have many times), and my antivirus software deleted the .exe for some reason, and I'm not sure how to get it back. I also cannot find another working download of your game (Rapidshare link gives an error, GameFront link doesn't actually do anything when I press the download button), so I'll do my best to describe it.
Basically, the ground was silver. I'm certain it is an issue with the fog. But the ground was silver (not the normal grass texture). I would *sometimes* get the grass texture when I was standing in the car headlights, but that was only for a moment.
Regardless the game is fun, and I look forward to the future update you have shown screenshots of.
(EDIT: I have Intel® Core i5-3210M Processor, and no dedicated graphics card. My drivers are all up to date, etc.)
However, I have a graphical error. Unfortunately I can't attach a screenshot as I tried to open Night of the Zombies (as I have many times), and my antivirus software deleted the .exe for some reason, and I'm not sure how to get it back. I also cannot find another working download of your game (Rapidshare link gives an error, GameFront link doesn't actually do anything when I press the download button), so I'll do my best to describe it.
Basically, the ground was silver. I'm certain it is an issue with the fog. But the ground was silver (not the normal grass texture). I would *sometimes* get the grass texture when I was standing in the car headlights, but that was only for a moment.
Regardless the game is fun, and I look forward to the future update you have shown screenshots of.
(EDIT: I have Intel® Core i5-3210M Processor, and no dedicated graphics card. My drivers are all up to date, etc.)
Re: Night of the Zombies [FPS game]
I'll fix the rapidshare link but the second one still working for me.
thanks for praise
about the graphic issue: I am not sure what is it but I've already done some radical changes in engine so I think there won't be any problems in the next release
thanks for praise
about the graphic issue: I am not sure what is it but I've already done some radical changes in engine so I think there won't be any problems in the next release
programmer is bad designer
designer is bad programmer
designer is bad programmer
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- Posts: 13
- Joined: Sat Apr 05, 2014 3:41 am
Re: Night of the Zombies [FPS game]
Sounds good!arnir wrote:I'll fix the rapidshare link but the second one still working for me.
thanks for praise
about the graphic issue: I am not sure what is it but I've already done some radical changes in engine so I think there won't be any problems in the next release
When do you think the next release will be?
Re: Night of the Zombies [FPS game]
Hi anir,
I just played your game and loved it, but what is missing is a good story, like in Resident evil, and Silent hill, and maybe puzzles to work out.
Instead of paying to open a door, maybe find a key. Perhaps even one of the zombies has a key on a chain.
How about flame throwers, and the ability to leave mines behind, or trip wires. Would be cool to set up a trap and wait for a zombie to blow himself to bits.
How about finding fresh meat and using it to lure the zombies to a part of a map where you have a bomb rigged to explode.
I actually like the game.
I just played your game and loved it, but what is missing is a good story, like in Resident evil, and Silent hill, and maybe puzzles to work out.
Instead of paying to open a door, maybe find a key. Perhaps even one of the zombies has a key on a chain.
How about flame throwers, and the ability to leave mines behind, or trip wires. Would be cool to set up a trap and wait for a zombie to blow himself to bits.
How about finding fresh meat and using it to lure the zombies to a part of a map where you have a bomb rigged to explode.
I actually like the game.
Re: Night of the Zombies [FPS game]
@All
Arnir was kind enough to share sources with me, so I made AmigaOS4 port of it:
NIGHT OF THE ZOMBIES it's a first-person-shooter where you must survive endless waves of attacking zombies, earning points that may be used to purchase weapons, unlock new areas, etc. Every next round, zombies become stronger, faster and more hungry!
What we do to make it works on AmigaOS4
-- we rewrite close-sourced IrrKlang (3d party sound/music library for Irrlicht which game use for win32) to SDL_Mixer
-- fixes some of the errors which win32 somehow handle and didn't crash
-- add support of not only old Irrlicht, but also of a new one.
-- because of that game was fixed alignment issues in MS3D mesh loader of Irrlicht (by Salas00 and Corto).
-- rewrite a postprocessing shader to not use texture arrays.
-- fixes a bunch of issues with signed/unsigned ints
-- fixed all warnings which GCC 8.2.0 throw and compile whole code with -Wall and -O4
-- fixed in our drivers calculation of FOG to be in pixel shader instead of vertex (initially that was done for speed reasons, but seems mesa on Linux and win32 doing it in pixel, so..)
-- usual endian and paths fixes
A game needs about 450 MB of RAM, 500 MB of GPU memory, 10 MB of system's VRAM memory and 350 MB of HDD space.
You also need 1280x720 (widescreen) or 1024x768 (normal screen) for fullscreen modes.
On running you will be asked if you want fullscreen. Pressing "y" will run it in fullscreen, and "n" in a window.
There is a video (with some experimental 1920x1080 mode added for fullscreen, which is not yet in release):
Youtube video of Night Of The Zombies in action on AmigaOS4, 1920x1080 full HD
Thanks to Arnir for sharing the source code, and to CuteAlien to help to deal with Irrlicht based issues!
Arnir was kind enough to share sources with me, so I made AmigaOS4 port of it:
NIGHT OF THE ZOMBIES it's a first-person-shooter where you must survive endless waves of attacking zombies, earning points that may be used to purchase weapons, unlock new areas, etc. Every next round, zombies become stronger, faster and more hungry!
What we do to make it works on AmigaOS4
-- we rewrite close-sourced IrrKlang (3d party sound/music library for Irrlicht which game use for win32) to SDL_Mixer
-- fixes some of the errors which win32 somehow handle and didn't crash
-- add support of not only old Irrlicht, but also of a new one.
-- because of that game was fixed alignment issues in MS3D mesh loader of Irrlicht (by Salas00 and Corto).
-- rewrite a postprocessing shader to not use texture arrays.
-- fixes a bunch of issues with signed/unsigned ints
-- fixed all warnings which GCC 8.2.0 throw and compile whole code with -Wall and -O4
-- fixed in our drivers calculation of FOG to be in pixel shader instead of vertex (initially that was done for speed reasons, but seems mesa on Linux and win32 doing it in pixel, so..)
-- usual endian and paths fixes
A game needs about 450 MB of RAM, 500 MB of GPU memory, 10 MB of system's VRAM memory and 350 MB of HDD space.
You also need 1280x720 (widescreen) or 1024x768 (normal screen) for fullscreen modes.
On running you will be asked if you want fullscreen. Pressing "y" will run it in fullscreen, and "n" in a window.
There is a video (with some experimental 1920x1080 mode added for fullscreen, which is not yet in release):
Youtube video of Night Of The Zombies in action on AmigaOS4, 1920x1080 full HD
Thanks to Arnir for sharing the source code, and to CuteAlien to help to deal with Irrlicht based issues!