Irrlicht, IrrlichtNX, and Torque

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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LonnieTC
Posts: 10
Joined: Thu Dec 09, 2004 12:48 am

Irrlicht, IrrlichtNX, and Torque

Post by LonnieTC »

Hello All,

I would like to know if someone could try to give me some basic comparison on the Irrlicht vs IrrlichtNX vs Torque engines?

I have looked at them all and even though Torque has a small charge, it supports Linux as well ans seems to be a good quality engine.

For my project, I need speed, environments that are brighter than the Irrlicht Techdemo, smooth objects, 3D Text, 2D sprites.

On a side note, Irrlicht is really a great engine from what I have seen as well and am very impressed with the Techdemo.

Thanks in advance,
Lonnie
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

I have no experience with Torque what so all so I'll compare Irrlicht vs IrrlichtNX.

Irrlicht
Pro's: easier than NX++, maintained by the original developer (niko)
Contra's: lack of updates (=bugs, slower, etc)

IrrlichtNX++
Pro's: it's CVS so it's updated frequently, speed improvements, more and better features
Contra's: a bit harder than standard Irrlicht

(also they're both free)

I would advise you to start with Irrlicht, if you feel comfortable with it move on to NX++.
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brcolow_guest

Post by brcolow_guest »

I personally feel that NX++ is easier than Irrlicht because this are organized better, and because you only need to call one update function to run the program as opposed to smgr->drawAll() guimgr->drawAll() etc. Plus it is faster (openGL VBO's), has perfect support for Linux and SDL MacOS X, and way less bugs.

NX++ is the definite winner IMO.
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