I'm coding a joystick-controller for my 3D milling machine: it lets me "draw stuff" on my screen, then when I'm happy, the cutter fires up and chews away wood corresponding to what I've drawn.
I want to be able to "draw" the path that the drill-bit will follow in graphics (right now, I'm directly controlling the cutter, which sux when I make a mistake).
Does Irrlicht have "baby" drawing abilities, that can simply let me build a scene using super-simple drawing primitives, like lines and pixels?
Ideally - I need to set up a viewing area and lighting etc so I can see a cubic build area, then draw 3D lines (in a specific colour, and of a specific shape, like square or rounded (think: toothpaste). Probably drawing the lines by individual pixels (spheres or tiny cubes) is best for me. The ability to daw taller lines (think: walls) would be excellent - and some way to make the drawn bits "transparent", and to move the viewpoint around would also be needed.
I wish to use perl, and to build for Linux *and* Windows7 *and* OS/X.
What do you think? Does that exist? Will I end up spending days learning this stuff, or is it simple enough to have working proof-of-concept out in under an hour?
Chris.
Is Irrlicht with perl the right choice for an uber-simple sm
Re: Is Irrlicht with perl the right choice for an uber-simpl
Yes, you can draw 2d and 3d lines and pixels/points, in color and specified thickness and transparency. Irr supports all those OSes.
You won't be able to code it in perl though, GL/DX support no rounding for line ends, and whether you can do it in an hour depends on your general coding experience.
edit: What do you know, there actually is a perl wrapper in cpan. Never heard of it.
You won't be able to code it in perl though, GL/DX support no rounding for line ends, and whether you can do it in an hour depends on your general coding experience.
edit: What do you know, there actually is a perl wrapper in cpan. Never heard of it.