CuteAlien wrote:IMesh (which you got from getMes()) has functions to access the meshbuffers. That node will only have one so you just need to access the first one.
I think I have it right but still no transparency
Code: Select all
#include <irrlicht.h>
using namespace irr;
class MyEventReceiver : public IEventReceiver
{
public:
struct SMouseState
{
core::position2di Position;
bool LeftButtonDown;
SMouseState() : LeftButtonDown(false) { }
} MouseState;
virtual bool OnEvent(const SEvent& event)
{
if (event.EventType == irr::EET_KEY_INPUT_EVENT)
KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
if(event.EventType == EET_MOUSE_INPUT_EVENT)
{
switch(event.MouseInput.Event)
{
case EMIE_LMOUSE_PRESSED_DOWN:
MouseState.LeftButtonDown = true;
break;
case EMIE_LMOUSE_LEFT_UP:
MouseState.LeftButtonDown = false;
break;
case EMIE_MOUSE_MOVED:
MouseState.Position.X = event.MouseInput.X;
MouseState.Position.Y = event.MouseInput.Y;
break;
default:
break;
}
}
return false;
}
// This is used to check whether a key is being held down
virtual bool IsKeyDown(EKEY_CODE keyCode) const
{
return KeyIsDown[keyCode];
}
const SMouseState & GetMouseState(void) const
{
return MouseState;
}
MyEventReceiver()
{
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
KeyIsDown[i] = false;
}
private:
// We use this array to store the current state of each key
bool KeyIsDown[KEY_KEY_CODES_COUNT];
};
MyEventReceiver receiver;
IrrlichtDevice* device = 0;
const int SCRX = 640;
const int SCRY = 480;
const float radius = 5.0f;
int main()
{
device = createDevice( irr::video::EDT_OPENGL, core::dimension2d<u32>( SCRX, SCRY), 16, false, false, false, &receiver);
if (device == 0)
return 1;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
scene::ICameraSceneNode* cam = smgr->addCameraSceneNodeFPS( 0, 50.0f, 0.01f, -1, 0, 0, false, 0.0f, false, true);
device->getCursorControl()->setVisible(false);
scene::IMeshSceneNode* sphere = smgr->addSphereSceneNode(radius, 32, 0, -1, core::vector3df(0, 0, 0), core::vector3df(0, 0, 0), core::vector3df(1.0f, 1.0f, 1.0f));
sphere->setMaterialFlag(video::EMF_LIGHTING, false);
sphere->setMaterialTexture( 0, driver->getTexture("graph.jpg"));
scene::IMesh* sphere_mesh = sphere->getMesh();
int value = 0;
scene::IMeshBuffer* sphere_mesh_buffer = sphere_mesh->getMeshBuffer(0);
sphere_mesh_buffer->getMaterial().DiffuseColor.setAlpha( (s32)(value * 255) );
sphere_mesh_buffer->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
cam->setPosition( core::vector3df( 0, 0,-15));
cam->setTarget( core::vector3df( 0.0f, 0.0f, 0.0f));
int lastFPS = -1;
while(device->run())
if (device->isWindowActive())
{
driver->beginScene(true, true, video::SColor( 255, 0, 0, 0));
smgr->drawAll();
driver->endScene();
int fps = driver->getFPS();
if (lastFPS != fps)
{
core::stringw str = L"Irrlicht Text Node [";
str += driver->getName();
str += "] FPS:";
str += fps;
device->setWindowCaption(str.c_str());
lastFPS = fps;
}
device->sleep(50);
}
device->drop();
return 0;
}