Latest shaderpipeline error or bug

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Nadro
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Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Latest shaderpipeline error or bug

Post by Nadro »

Please revert to older revision and check if it works properly at now. If not revert to older revision again. Repeat those steps until you will find which revision works fine.
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The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

I not sure how that fixes what's actually wrong?? I believe my older version was right when you added HW skinning. That could be an old version now. I remember this older version I have still used draw indexed triangle list. Then I updated to your latest SP version to take a look into the HW Instancing because it seem pretty useful.

I could just your HW skinning example and plug in my small code that pertains to the character loading and nothing more and send to you if you want? Seems easier than trying to revert back old stuff.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Just want to say I tried a regular normal mapping shader I have and it was also nor working correctly so something that changed in SP where you use shaders instead of irrlichts default things doesn't seem to be working anymore.


I do I find SH older revisions I'll try to start with the newest and work backwards to help.
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Latest shaderpipeline error or bug

Post by Nadro »

Please check the latest revision. I sent a commit which may fix this issue.
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The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Okay thanks nadro I'll check when I get off work.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Unless I downloaded the wrong thing the problems still remains :/
Thanks for the effort though.

I downloaded SP like usual and I believe it said revision 5070.
If I did that wrong let me know and I'll try it again.
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Latest shaderpipeline error or bug

Post by Nadro »

It looks like your issue isn't related to calculate tangens process. You need to find which revision cause a problems.
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The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

I was thinking maybe it has to do with the way it loads the shader or something because if you load the perpixel lighting example it works fine but if you use a shader it doesn't work properly.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

I've gone back through the revisions and I'm on rev4980. Theres not even HW Instancing that's how far back I've gone. I believe the problem maybe when you changed the mesh buffers or something along those lines broke something. I haven't found the last revision that works yet but when I do I will post.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Rev4660 is the last one I believe that works properly. AS my errors go away when I use this revision. Hope this helps Nadro whatever changed after that broke something.

Arms are fine now
Image

No issues
Image
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Latest shaderpipeline error or bug

Post by Nadro »

Do you mean that r4660 works properly, but r4673 and newer not? r4673 should works fine too.
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The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

I'm not sure what you mean in TortoiseSVN I check revision and Typed in 4660 which I had narrowed down a list. I then downloaded that version of shader-pipeline and compiled and everything worked as expected.

The number beside the Irrlicht source folder said 4660.
The_Glitch
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

Yeah test r4673 and it works but none of the new stuff does :(
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Latest shaderpipeline error or bug

Post by Nadro »

Hmmm, I need short example where we can reproduce this bug. If you don't want to make your code public, you can send it to me via PM.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Posts: 523
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Re: Latest shaderpipeline error or bug

Post by The_Glitch »

I'll pm a really short example of only the HW callback and the mesh file and shader and zip the file and pm you it when I get off work.
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