Latest shaderpipeline error or bug
Re: Latest shaderpipeline error or bug
Please revert to older revision and check if it works properly at now. If not revert to older revision again. Repeat those steps until you will find which revision works fine.
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The_Glitch
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Re: Latest shaderpipeline error or bug
I not sure how that fixes what's actually wrong?? I believe my older version was right when you added HW skinning. That could be an old version now. I remember this older version I have still used draw indexed triangle list. Then I updated to your latest SP version to take a look into the HW Instancing because it seem pretty useful.
I could just your HW skinning example and plug in my small code that pertains to the character loading and nothing more and send to you if you want? Seems easier than trying to revert back old stuff.
I could just your HW skinning example and plug in my small code that pertains to the character loading and nothing more and send to you if you want? Seems easier than trying to revert back old stuff.
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The_Glitch
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Re: Latest shaderpipeline error or bug
Just want to say I tried a regular normal mapping shader I have and it was also nor working correctly so something that changed in SP where you use shaders instead of irrlichts default things doesn't seem to be working anymore.
I do I find SH older revisions I'll try to start with the newest and work backwards to help.
I do I find SH older revisions I'll try to start with the newest and work backwards to help.
Re: Latest shaderpipeline error or bug
Please check the latest revision. I sent a commit which may fix this issue.
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The_Glitch
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Re: Latest shaderpipeline error or bug
Okay thanks nadro I'll check when I get off work.
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The_Glitch
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Re: Latest shaderpipeline error or bug
Unless I downloaded the wrong thing the problems still remains :/
Thanks for the effort though.
I downloaded SP like usual and I believe it said revision 5070.
If I did that wrong let me know and I'll try it again.
Thanks for the effort though.
I downloaded SP like usual and I believe it said revision 5070.
If I did that wrong let me know and I'll try it again.
Re: Latest shaderpipeline error or bug
It looks like your issue isn't related to calculate tangens process. You need to find which revision cause a problems.
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The_Glitch
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Re: Latest shaderpipeline error or bug
I was thinking maybe it has to do with the way it loads the shader or something because if you load the perpixel lighting example it works fine but if you use a shader it doesn't work properly.
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The_Glitch
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Re: Latest shaderpipeline error or bug
I've gone back through the revisions and I'm on rev4980. Theres not even HW Instancing that's how far back I've gone. I believe the problem maybe when you changed the mesh buffers or something along those lines broke something. I haven't found the last revision that works yet but when I do I will post.
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The_Glitch
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Re: Latest shaderpipeline error or bug
Rev4660 is the last one I believe that works properly. AS my errors go away when I use this revision. Hope this helps Nadro whatever changed after that broke something.
Arms are fine now

No issues

Arms are fine now

No issues

Re: Latest shaderpipeline error or bug
Do you mean that r4660 works properly, but r4673 and newer not? r4673 should works fine too.
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The_Glitch
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Re: Latest shaderpipeline error or bug
I'm not sure what you mean in TortoiseSVN I check revision and Typed in 4660 which I had narrowed down a list. I then downloaded that version of shader-pipeline and compiled and everything worked as expected.
The number beside the Irrlicht source folder said 4660.
The number beside the Irrlicht source folder said 4660.
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The_Glitch
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Re: Latest shaderpipeline error or bug
Yeah test r4673 and it works but none of the new stuff does 
Re: Latest shaderpipeline error or bug
Hmmm, I need short example where we can reproduce this bug. If you don't want to make your code public, you can send it to me via PM.
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The_Glitch
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Re: Latest shaderpipeline error or bug
I'll pm a really short example of only the HW callback and the mesh file and shader and zip the file and pm you it when I get off work.