Hey guys,
it took me a long while to figure out what my problem was but I finally realised that asynchronous animations seem to slow down the game a lot. I'm writing an RTS with a lot of units using the ninja model atm and as soon as my units animate asynchronously the performance breaks down from 100 fps to 30 fps. As it seems one guy here (http://irrlicht.sourceforge.net/forum/v ... ce#p271241) had the same problem.
I read a few threads but still don't know exactly what to do. Can someone help me out? I use IAnimatedMeshSceneNodes for every unit atm but I read that I shouldn't do that for large numbers.
Asynchronous animations slow down game.
Re: Asynchronous animations slow down game.
Yeah, octodad programmers also mentioned that. And they used some patches for it: http://irrlicht.sourceforge.net/forum/v ... =2&t=50698
I haven't run into the situation yet myself, so I can't comment on it so far.
I haven't run into the situation yet myself, so I can't comment on it so far.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm