Finally, a DirectX 10 video driver for Irrlicht
Re: Finally, a DirectX 10 video driver for Irrlicht
Hi all, how's the driver going? What's left to do?
Re: Finally, a DirectX 10 video driver for Irrlicht
if we go from my version almost everything works but i'm not sure how to properly package a patch the changes from the base driver to this are so extencive
Re: Finally, a DirectX 10 video driver for Irrlicht
Sounds good, do you have your version packaged up for easy install along with Irrlicht and a working sample or two?
I could start doing some testing until the official version is ready.
I could start doing some testing until the official version is ready.
Re: Finally, a DirectX 10 video driver for Irrlicht
well there is a full download a couple pages back
Re: Finally, a DirectX 10 video driver for Irrlicht
Went back 4 pages, Nadro listed the pipeline download link, but there are a lot of bug reports from then til now.
Re: Finally, a DirectX 10 video driver for Irrlicht
it's on page 43 ... a dropbox link I posted
Re: Finally, a DirectX 10 video driver for Irrlicht
Ill update my dx11 work to the lates svn and publish a patch that fix transparency issue for good after i'm done with my session next week
also there is this hapening
also there is this hapening
Re: Finally, a DirectX 10 video driver for Irrlicht
10, 11, 12... How about finishing one before starting another?
Re: Finally, a DirectX 10 video driver for Irrlicht
11 is mostly complete I debugged the transparency a while a go and all feature should work but since I got no feedback on my build I sorta got stuck there
I'm starting work on the dx12 one in hope we get a functional driver before dx13 happens
I'm starting work on the dx12 one in hope we get a functional driver before dx13 happens
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Re: Finally, a DirectX 10 video driver for Irrlicht
Two questions:
1). If I use your Directx10 driver would I still be limited to ps_3.0 and vs_3.0?
2). Does it work with shader-pipeline as I'm sure you know I don't use regular Irrlicht version?
1). If I use your Directx10 driver would I still be limited to ps_3.0 and vs_3.0?
2). Does it work with shader-pipeline as I'm sure you know I don't use regular Irrlicht version?
Re: Finally, a DirectX 10 video driver for Irrlicht
there is no dx10 driver as the dx11 driver can run on all hardware all the way down to dx9 and support all feature of dx 9 ,10 and 11
if you are using the dx11 driver on dx10 hardware you should be able to use vs_4.0 and ps_4.0 amd has some cards suporting dx10.1 so ps/vs_4.1
dx11 hardware can use ps/vs_5.0 and my lates upload has hull and domain shader enabeled to allow tesellation on dx11 hardware
if you are using the dx11 driver on dx10 hardware you should be able to use vs_4.0 and ps_4.0 amd has some cards suporting dx10.1 so ps/vs_4.1
dx11 hardware can use ps/vs_5.0 and my lates upload has hull and domain shader enabeled to allow tesellation on dx11 hardware
Re: Finally, a DirectX 10 video driver for Irrlicht
A few pages back some one mentioned compiling troubles with ming-gw and dx11. I found a guide on configuring ming-gw to compile for dx11.
http://blog.fourthwoods.com/2011/08/11/ ... r-directx/
Didn't have time to try yet.
http://blog.fourthwoods.com/2011/08/11/ ... r-directx/
Didn't have time to try yet.
Re: Finally, a DirectX 10 video driver for Irrlicht
That works for DirectX9.
The problem with DirectX11 is that it is included in the "Microsoft Windows Kits" now (no special DirectX11-SDK any more). That itself is not the real problem (only changing the include and lib paths), but it does not compile any longer because of strange defines Microsoft uses.
I asked this question before, because the engine Urho3D also has DirectX11 now and compiles WITHOUT any Microsoft SDK! The files included with the mingw-64 distribution are sufficient. I will try the newest mingw-64 (version 5.1.0) and see if it works.
The problem with DirectX11 is that it is included in the "Microsoft Windows Kits" now (no special DirectX11-SDK any more). That itself is not the real problem (only changing the include and lib paths), but it does not compile any longer because of strange defines Microsoft uses.
I asked this question before, because the engine Urho3D also has DirectX11 now and compiles WITHOUT any Microsoft SDK! The files included with the mingw-64 distribution are sufficient. I will try the newest mingw-64 (version 5.1.0) and see if it works.
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Re: Finally, a DirectX 10 video driver for Irrlicht
Granyte what do I have to do to use this project with irrlicht?
Do I need to download a special copy?
Do I need to download a special copy?
Re: Finally, a DirectX 10 video driver for Irrlicht
you can download the shader-pipeline branch from irrlicht SVN or go a couple pages back and try the archive i uploaded