(SOLVED)Hardware skinning meshes with bones bug
Re: (SOLVED)Hardware skinning meshes with bones bug
Skinning shaders available in examples support up to 50 bones. If your model has more bones this is a reasom, why it didn't look correctly. Passing bones data via uniform isn't the best solution though, but it's ok for example requirments.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: (SOLVED)Hardware skinning meshes with bones bug
I thought that at first but I had some models that had less that 50 bones and they had and still do have issues with the fingers area.
What's a better method?
What's a better method?