(SOLVED)Hardware skinning meshes with bones bug

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Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: (SOLVED)Hardware skinning meshes with bones bug

Post by Nadro »

Skinning shaders available in examples support up to 50 bones. If your model has more bones this is a reasom, why it didn't look correctly. Passing bones data via uniform isn't the best solution though, but it's ok for example requirments.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
The_Glitch
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Posts: 523
Joined: Tue Jan 15, 2013 6:36 pm

Re: (SOLVED)Hardware skinning meshes with bones bug

Post by The_Glitch »

I thought that at first but I had some models that had less that 50 bones and they had and still do have issues with the fingers area.

What's a better method?
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