Need help about 3D model with joints

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hahajiang
Posts: 7
Joined: Tue May 12, 2015 2:49 am

Need help about 3D model with joints

Post by hahajiang »

Hello buddies,
I'm working with irrbullet & bullet & irrlicht to do something. Now I need car models with joints so that I can attach the wheels to the right position(As you know, the position of the joints). So how can I create a model with joints, or where can I find models like that? Really need your suggestion or ideas, thank you!
CuteAlien
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Re: Need help about 3D model with joints

Post by CuteAlien »

Joints are part of skeleton animations (end positions of the bones). But if you don't find such models but find a model with seperated car and wheels then you could also code the positions yourself without joints. It's just 4 wheels - aka 4 values. You could figure the positions out once and then just relative positions to the car.
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hahajiang
Posts: 7
Joined: Tue May 12, 2015 2:49 am

Re: Need help about 3D model with joints

Post by hahajiang »

CuteAlien wrote:Joints are part of skeleton animations (end positions of the bones). But if you don't find such models but find a model with seperated car and wheels then you could also code the positions yourself without joints. It's just 4 wheels - aka 4 values. You could figure the positions out once and then just relative positions to the car.
yeah, I've considered about that way, but then a configure file is needed to store the wheels' initial position, isn't it? So I'm trying to find a easier way to do this, as the amount of cars may be a little bit large in the future. Ofcourse, your method is helpful too. Thank you!
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