Hi,
there is an interesting entry on the Ogre forum:
http://www.ogre3d.org/forums/viewtopic.php?f=4&t=80319
Does not really answer the question of using C++11 in game engines, but maybe we can get some "brain food" out of it.
C++11
Re: C++11
Thanks, nice to see their experiences.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: C++11
as of r18 Android NDK toolchain has dropped gnustl completely forcing a change to c++11
i just found this out while trying to rebuild my ogles src from eclipse to Studio.
i just found this out while trying to rebuild my ogles src from eclipse to Studio.
Re: C++11
OK, if you have any feedback about Android version - just mention it on forum please. I've not used Irrlicht in Android a long time, so aside from re-compiling new changes once in a while in (an old SDK) Android I won't notice much problems there.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: C++11
thanks for the good outlook. os/runtime dependent crap always scares me a bit.
i just finished successful NDK build with c++11 with minor edits, just included all stdc++11 headers in os.h
ill post in android forum
i just finished successful NDK build with c++11 with minor edits, just included all stdc++11 headers in os.h
ill post in android forum