I've read the documentation for IMeshLoader and ISceneLoader, but I'd like to know more about how irrlicht loads files, especially files with animations.
Where should I look?
How do loaders work?
Re: How do loaders work?
CXMeshFileLoader.cpp?
Re: How do loaders work?
Most of irrlicht classes have an interface class and then an implentation class. For example there is the video driver interface class ivideodriver but many implentation classes like the OpenGL and direct3d classes. When trying to understand one of those it might be better to look at the implentation class since it has the "real" code. The interface classes just allow you to use any derived implementation class to do the work.
Re: How do loaders work?
@Seven
Fascinating. I assume these are found in irrlicht-1.8.2/source/irrlicht. They're the CPP files like mongoose mentioned, right?
Fascinating. I assume these are found in irrlicht-1.8.2/source/irrlicht. They're the CPP files like mongoose mentioned, right?
Re: How do loaders work?
Irrlicht 1.8.3 now ;-) But yes.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: How do loaders work?
@CuteAlien
Hey, man, I'm old school.
Regardless, thanks.
Hey, man, I'm old school.
Regardless, thanks.