Hi,
Does any one know what is the current status of the OGLES branch? What I really concerned is about real hardware instancing - which require OGLES 3.0 or above.
Thanks,
gtimworks
OGLES 3.0 on OGL-ES branch?
Re: OGLES 3.0 on OGL-ES branch?
Hi,
We're preparing ogl-es for a merge with trunk. After that we'll push ogl-es changes to shader-pipeline. In shader-pipeline branch we'll be able to prepare OGL ES3 driver (a lot of code can be shared with OGL ES2) with instancing and other features support.
Cheers,
We're preparing ogl-es for a merge with trunk. After that we'll push ogl-es changes to shader-pipeline. In shader-pipeline branch we'll be able to prepare OGL ES3 driver (a lot of code can be shared with OGL ES2) with instancing and other features support.
Cheers,
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: OGLES 3.0 on OGL-ES branch?
Do we have a roughly timeline (or an estimation) when this will be available?
Thanks,
gtimworks
Thanks,
gtimworks
Re: OGLES 3.0 on OGL-ES branch?
No, we don't have any deadline due to fact that this is depend on how many free time developers will have for Irrlicht development, anyway I hope that we'll be able to finish v1.9 (merge ogl-es with trunk) and finally switch to updated shader-pipeline before end of this year.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes