WINNER devsh with "Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p"
Congratz once more devsh!
(Note: Post was edited by some alien admin to get this voting finished)
Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p - by devsh A skydome out of a cubemap - by Mel
Please submit here for the best screenshot for December 2015! You can submit until the 31th of December. Voting should start soon after that date.
Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,
Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.
Rewards
- A special user rank: Competition winner
Last edited by stefany on Sat Jan 02, 2016 2:38 pm, edited 1 time in total.
Although it is not actually a screenshot, it is indeed rendered with the help of Irrlicht It is the famous cubemap used for almost every example on the engine rendered into a single texture that can be used as a skydome. That's a 1024x1024 version, but it is posible to rasterize it to any resolution.
X) Funny, we didn't even close out the last competition. And November got left in the dust, lol.
I'd like to see csg submit something. Their Zirkonia is coming along still.
Not an easy decision! Mel's algorithm for converting the environment is pure genius, but "that castle" is kick-ass!
Just how was it done? Looks like a point cloud on steroids mixed with super advanced order independent transparent voxels!
If Irrlicht can do that... (must be quite an advanced library like used in BAW or something)