I have one special question. In my App I load animated mesh model from X file. For example load dwarf.x from Irrlicht media directory.
I get IAnimatedMesh with 2 meshbuffers. When I convert IAnimatedMesh pointer to ISkinnedMesh pointer I can get information about count of joints for example and thats works fine.
But my problem is clonning mesh and deleting some buffers, becouse my loaded model is complexly and contain many parts and I need render only some part in one time.
Exactly:
1) load animated mesh from X file like dwarf.x
2) need duplicate this mesh dynamicaly (not load from file again) and this mesh soud be separate copy in memory without sharing from original model
3) finaly... need remove some meshbuffer Weapon mesh for example when i need render only animated dwarf...
I dont know how do this correctly.
Many sorry for my english
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