Double Precision Support

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Cosmas
Posts: 1
Joined: Mon Jan 25, 2016 6:35 am

Double Precision Support

Post by Cosmas »

Hi all,

I'm going to be evaluating irrlicht for a simulation project and I need double precision support for object positions/transforms. Is this something that can be done with irrlicht? I've also noticed irrlicht lime can be leveraged for c# coding, which is more preferable for me coming from Unity, does anyone know if using the wrapper has any effect on deployment platforms? I'm looking to deploy to a Fedora core (CentOS) linux system. Also is it still supported? There's not a lot of activity over there.
CuteAlien
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Re: Double Precision Support

Post by CuteAlien »

Sorry, double precision is not easily possible in Irrlicht. You would have to rewrite parts of the engine to get it to use double-precision.
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