Hi all,
I'm going to be evaluating irrlicht for a simulation project and I need double precision support for object positions/transforms. Is this something that can be done with irrlicht? I've also noticed irrlicht lime can be leveraged for c# coding, which is more preferable for me coming from Unity, does anyone know if using the wrapper has any effect on deployment platforms? I'm looking to deploy to a Fedora core (CentOS) linux system. Also is it still supported? There's not a lot of activity over there.
Double Precision Support
Re: Double Precision Support
Sorry, double precision is not easily possible in Irrlicht. You would have to rewrite parts of the engine to get it to use double-precision.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm