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IAnimatedMeshSceneNode* node = static_cast<IAnimatedMeshSceneNode>(original->getMesh()->clone());
Edit: this code is working fine, the problem is
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node->setTransitionTime(.02f);
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IAnimatedMeshSceneNode* node = static_cast<IAnimatedMeshSceneNode>(original->getMesh()->clone());
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node->setTransitionTime(.02f);