Resolution limits of the screenshots.
Re: Resolution limits of the screenshots.
Sorry, It's my fault, however I should fix that until the weekend
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Resolution limits of the screenshots.
Great!Nadro wrote:Sorry, It's my fault, however I should fix that until the weekend
I am looking forward to the new version!
PS: Like I asked before... do you guys have a plan to provide 16 bit stencil buffer option? It appears to be quite useful in some situation... I think 16 bit depth buffer is enough in most case, but a 8 bit stencil buffer seems to be too narrow...
PSS: From a previous project, it appears that an option for logarithmic depth buffer is also quite useful... (My group worked on something like a spaceship simulator before)
http://threejs.org/examples/#webgl_came ... epthbuffer
Re: Resolution limits of the screenshots.
Support for dedicated stencil formats (at now only packed depth-stencil format is available) may be good, however before that we need to add stencil operations support for SMaterial.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Resolution limits of the screenshots.
Great!Nadro wrote:Support for dedicated stencil formats (at now only packed depth-stencil format is available) may be good, however before that we need to add stencil operations support for SMaterial.
Looking forward to see it in the new version!
Re: Resolution limits of the screenshots.
I fixed this issue in trunk, but please remember that ITexture::lock doesn't work for some color formats, so this method may return NULL.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Resolution limits of the screenshots.
Recompiled with the new version.Nadro wrote:I fixed this issue in trunk, but please remember that ITexture::lock doesn't work for some color formats, so this method may return NULL.
It works fine now! Thank you very much!!
Some format? Em... I will keep that in mind and if I find something I will inform you.
Re: Resolution limits of the screenshots.
Good to know that it works fine at now. Compressed and formats available only for render targets are unsupported, so only following formats works fine (those formats are the most popular):
Code: Select all
ECF_A1R5G5B5
ECF_R5G6B5
ECF_R8G8B8
ECF_A8R8G8B8
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes