Howdy,
Since theres a project announcements section, ide thought I would drop you guys a line on my current project. It's still in early development, and i'm the only one working on the project atm =/
Inevitable Online is an online multiplayer strategy shooter, like there isnt enough already . It will take place after the year 2030, mostly in space, but there will be access to different climates. The style of gameplay will be involved around a first person perspective, with NewTon physics.
Graphics are done with Irrlicht, of course.
Sound/Music with Audiere.
NewTon for Physics.
RakNet for Networking and RakVoice will be enabled.
I got a temporary geocities site just so you guys can simply test out what I have done so far, its not much =/ But you WILL get a good feel for the enviroment.
Download Inevitable Online Beta 1.0
http://www.geocities.com/io_beta/
Heres some screenshots for any who cares to see
http://www.tristatesewingmachines.com/media/splash.jpg
http://www.tristatesewingmachines.com/media/splash2.jpg
http://www.tristatesewingmachines.com/media/splash3.jpg
http://www.tristatesewingmachines.com/media/splash4.jpg
Any comments, suggestions, are welcome
InEvItAbLe Online
InEvItAbLe Online
Last edited by handless on Mon Jan 17, 2005 7:50 pm, edited 4 times in total.
Thanks! I appreciate that!
Alot of things are only temporary right now. I will refine them later as the the proccess continues. I'll keep you posted on any major updates
Alot of things are only temporary right now. I will refine them later as the the proccess continues. I'll keep you posted on any major updates
Last edited by handless on Mon Jan 17, 2005 7:50 pm, edited 1 time in total.
Thanks alot
I'm getting some free time soon, so I will update the site and game with some new features, hopefully some physics. Thanks for the tip on increasing the far plane, i just quickly expanded the map, so I didnt get the chance to fix alot of bugs.
I use GTKRadiant for mapping, the only one i'm familar with.
I'm getting some free time soon, so I will update the site and game with some new features, hopefully some physics. Thanks for the tip on increasing the far plane, i just quickly expanded the map, so I didnt get the chance to fix alot of bugs.
I use GTKRadiant for mapping, the only one i'm familar with.
Last edited by handless on Mon Jan 17, 2005 7:51 pm, edited 1 time in total.