I have a model which looks fine in Blender, but when I try to use it in irrlicht some of the faces are gone. If I move inside the model, they reappear. I have tried setAutomaticCulling(EAC_OFF), but there is no difference.
The code I am using to load the model is this:
You can also fix it in blender by ensuring all normals go towards the outside of the model. Which is better for performance as you can then keep backface culling enabled in Irrlicht.
I thought the winding order of vertices on export is set by the normal direction you use inside Blender. Or am I wrong there? I'm not much of a modeller, but that's how I remember it...
As far as I know the exporters in blender determine the index order based on the normals, as there is no way to set it explicitly in Blender.
So it has to do with the normals.