I´ve got a question regarding the model lightning. My level has a static lightning given by the q3 map format.
My question is, how is model lightning normally handled in such a case? I guess i´ll have to set up a dynamic light rotating around the model (3rd person char) and figure out the position and color of the light sources used in the map? Is this assumption correct? If yes, how to?
Or how could this be handled?
Thanks for your help in advance
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