b3d joint control

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d7bh
Posts: 2
Joined: Fri Jun 10, 2016 1:58 pm

b3d joint control

Post by d7bh »

Hello,
I'm new with Irrlicht and I want to add skeletal animation to my model but it won't work

Code: Select all

 
IAnimatedMesh* meshplayer = smgr->getMesh("player.b3d");
IAnimatedMeshSceneNode* playernode = smgr->addAnimatedMeshSceneNode(meshplayer);
playernode->setJointMode(EJUOR_CONTROL);
playernode->getJointCount();
 
//before smgr->drawAll();
playernode->getJointNode(5);
playernode->setRotation(core::vector3df(3, 2, 1));
playernode->animateJoints();
 


Can I find somewhere tutorial for this? Thanks for help.
thanhle
Posts: 325
Joined: Wed Jun 12, 2013 8:09 am

Re: b3d joint control

Post by thanhle »

Angle in degree. Set it to larger values.
d7bh
Posts: 2
Joined: Fri Jun 10, 2016 1:58 pm

Re: b3d joint control

Post by d7bh »

I think error is in my model that I created with Blender and not in the code because ninja.b3d works perfectly :lol:
sorry for spam
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