A bug I think?
A bug I think?
I tried jumping off a 3D plane I was standing on I just let myself fall forever lol.. and The camera started to shake faster and faster and faster. and it was like the whole screne was on a earthquake? Not sure >.< may not be bug I have no idea just reporting so people know :/
Oh.. I see now.
I saw the same behavior with OGRE. I was due to the system having so large of values that the floats in the matrix lost decimal precision. Because the decimals were lost, each calculation had a larger and larger delta loss. Which made for a greater and greater "delta shake" in the camera.
That may make little sense, so the cliffnotes for it is "big numbers bad, cause problems for every 3d renderer"
I saw the same behavior with OGRE. I was due to the system having so large of values that the floats in the matrix lost decimal precision. Because the decimals were lost, each calculation had a larger and larger delta loss. Which made for a greater and greater "delta shake" in the camera.
That may make little sense, so the cliffnotes for it is "big numbers bad, cause problems for every 3d renderer"
Crud, how do I do this again?