3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Here is my "Project Properties"..
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
BAW is 64bit only, plus if you use Windows then its 7/Vista and Up
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Vectrotek, is there a specific reason why you are still on XP 32bit?! That's really, really old! If you cannot afford the newest version of Windows, Linux is good enough and you could run a VM (Virtual Machine) instance of Windows XP if you still need it to a specific thing.
Here people are "dumping" PC to the recycling that have dual core 64 bits processors, that are still operational.
Here people are "dumping" PC to the recycling that have dual core 64 bits processors, that are still operational.
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
@christianclavet
Thanks for the advice.
I actually needed a good reason for a major upgrade and I think this is it.
There are a few unrelated things I still have to do before I go 64 bit though.
Thanks for the advice.
I actually needed a good reason for a major upgrade and I think this is it.
There are a few unrelated things I still have to do before I go 64 bit though.
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Windows 10, 64 bit,
and free Visual Studio https://www.visualstudio.com/en-us/down ... io-vs.aspx
and free Visual Studio https://www.visualstudio.com/en-us/down ... io-vs.aspx
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Well, give them to me before you trash them. Also, our school also still has WinXP.christianclavet wrote:Here people are "dumping" PC to the recycling that have dual core 64 bits processors, that are still operational.
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Transform Feedback is crawling its way into the engine....
On the back of that GPU-based insance culling will follow
On the back of that GPU-based insance culling will follow
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
testing instancing ...
32000 flowers, runs like a charm
32000 flowers, runs like a charm
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Hi can you test instance 32k box or 100k box, make them rotates and check out the fps.?
Thanks
Thanks
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Yeah why?
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
There is already a 6k cow instance test in the "examples_tests" folder of the newest release
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Where can I download this?
I checked the Git, but it said the source was 4 months old.
Thanks
thanh
I checked the Git, but it said the source was 4 months old.
Thanks
thanh
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
BKeys has a fork repo, its a bit buggy though (especially animated meshes)