I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be able to release a windows version/build soon, or perhaps someone on his team?The_Glitch wrote:Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux.
irrBullet 0.2.0
Re: irrBullet 0.2.0
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Re: irrBullet 0.2.0
I hope so it would be very helpful.
Re: irrBullet 0.2.0
Sorry we have been really busy with other commitments and such so we have not been able to give irrBullet our full attention at the moment. If someone could do a pull request I would be happy to take a look at it.GameDude wrote:I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be able to release a windows version/build soon, or perhaps someone on his team?The_Glitch wrote:Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux.
- Brigham Keys, Esq.
Re: irrBullet 0.2.0
If I could figure out what settings that are messing up the Windows Build, I'd probably have it. If it would be possible to have a visual studio file to build it, I could easily build and get a windows version of irrbullet. As of right now, I'm using Bullet Physics as a seprate library.bkeys wrote:Sorry we have been really busy with other commitments and such so we have not been able to give irrBullet our full attention at the moment. If someone could do a pull request I would be happy to take a look at it.GameDude wrote:I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be able to release a windows version/build soon, or perhaps someone on his team?The_Glitch wrote:Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux.
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Re: irrBullet 0.2.0
Hope you guys come up with a windows sample can't wait to add better collision and physics to my project.
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Re: irrBullet 0.2.0
If I wanted to use this inside of my project, does my whole project have to conform to the GPLv3? Or only the parts that utilize the interface of this library? I'd like to create games that I could sell without needing to open up my whole project.
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
Re: irrBullet 0.2.0
Has a Windows build for irrBullet been released?
EDIT: The github page no longer seems to exist.
EDIT: The github page no longer seems to exist.
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Re: irrBullet 0.2.0
- Lattest irrBullet (Bullet physics wrapper) can now be downloaded from here: https://github.com/danyalzia/irrBullet
- BUT atention to this bug (very simple to fix): https://github.com/danyalzia/irrBullet/issues/3
I´m "reviving" this post, because I am on an small project here (Irrlicht + Bullet + irrBullet), and I am finding "important" stuff that may help anyone else too. I´ve spent so many time to find this so simple bug... :/
- BUT atention to this bug (very simple to fix): https://github.com/danyalzia/irrBullet/issues/3
I´m "reviving" this post, because I am on an small project here (Irrlicht + Bullet + irrBullet), and I am finding "important" stuff that may help anyone else too. I´ve spent so many time to find this so simple bug... :/
Re: irrBullet 0.2.0
Would it be possible for a windows build or a Visual Studio project to be made?