Has anyone gotten the MD3 loader part of their Irrlicht 0.7.0 DLL?
If so, can post steps on how to do so?
has anyone Md3 loader in Irr .70?
I've managed to compile r2d2 MD3 support into Irrlicht 0.7.1,
with Dev-C++ 4.9.9.1
The interface was the same, except for the const EANIMATED_MESH_TYPE that has been changed to E_ANIMATED_MESH_TYPE...
not an headache
So first you have to follow the README provided by r2d2,
then try to compile.
Dev-C++ will shout than EANIMATED_MESH_TYPE is not valid, so just rename it , and continue your trying..
You should run into another, rename it, compile, link a project with your new dll, include & lib, then try r2d2 example..
with Dev-C++ 4.9.9.1
The interface was the same, except for the const EANIMATED_MESH_TYPE that has been changed to E_ANIMATED_MESH_TYPE...
not an headache
So first you have to follow the README provided by r2d2,
then try to compile.
Dev-C++ will shout than EANIMATED_MESH_TYPE is not valid, so just rename it , and continue your trying..
You should run into another, rename it, compile, link a project with your new dll, include & lib, then try r2d2 example..
well i will soon have a look at my code because there's something not working like it should if you use lighting and i will release a new version soon
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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Greetingage.
I'm "almost" back, so I updated my old custom MD3 loader to Irrlicht 0.7.1 today. As usual, download from my page (http://aitolikon.sf.net or http://sf.net/projects/aitolikon).
I'm "almost" back, so I updated my old custom MD3 loader to Irrlicht 0.7.1 today. As usual, download from my page (http://aitolikon.sf.net or http://sf.net/projects/aitolikon).